99 Nights in the Forest Script – Auto Farm, ESP & Keyless

by Usama Ali
Current image: 99 Nights in the Forest script

99 Nights in the Forest Script

Introduction

99 Nights in the Forest Script is a Roblox survival-horror game where players fight waves of monsters, gather resources, and survive in the forest for as many nights as possible. The grind can get intense, which is why many players look for scripts to make survival easier.

This guide covers the best 99 Nights in the Forest script, explaining what it does, its features, benefits, and how to install it safely.

Best Free 99 Nights in the Forest! Script

Auto Farm + ESP + Kill Aura Script (Top Pick)

This 99 Nights in the Forest script automates farming, highlights enemies, and adds a kill aura to defeat threats automatically. It’s designed to help players last longer in the forest without constant grinding.

Key Features:

  • Auto Farm: Collects resources like wood, food, and drops automatically.
  • ESP (Enemy Highlight): Reveals monster positions with outlines.
  • Kill Aura: Damages nearby enemies automatically.
  • Teleport Options: Move quickly to safe spots or resource areas.
  • GUI Controls: Simple interface to enable or disable features.

Benefits:

  • Save hours of farming resources manually.
  • Survive waves longer with auto-combat.
  • Spot enemies before they attack.
  • Speed up progression in building and upgrades.

Safety Considerations:

  • Use a trusted, updated script executor.
  • Don’t overuse Kill Aura in public lobbies—it may attract attention.
  • Test on a secondary account first to reduce risk.

Script Code Placeholder:


local type = type;
local pcall = pcall;
local error = error;
local tonumber = tonumber;
local assert = assert;
local setmetatable = setmetatable;
local string_format = string.format;
local table_move = table.move;
local table_pack = table.pack;
local table_unpack = table.unpack;
local table_create = table.create;
local table_insert = table.insert;
local table_remove = table.remove;
local table_concat = table.concat;
local coroutine_create = coroutine.create;
local coroutine_yield = coroutine.yield;
local coroutine_resume = coroutine.resume;
local coroutine_close = coroutine.close;
local buffer_fromstring = buffer.fromstring;
local buffer_len = buffer.len;
local buffer_readu8 = buffer.readu8;
local buffer_readu32 = buffer.readu32;
local buffer_readstring = buffer.readstring;
local buffer_readf32 = buffer.readf32;
local buffer_readf64 = buffer.readf64;
local bit32_bor = bit32.bor;
local bit32_band = bit32.band;
local bit32_btest = bit32.btest;
local bit32_rshift = bit32.rshift;
local bit32_lshift = bit32.lshift;
local bit32_extract = bit32.extract;
local ttisnumber = function(v)
	return type(v) == "number"
end;
local ttisstring = function(v)
	return type(v) == "string"
end;
local ttisboolean = function(v)
	return type(v) == "boolean"
end;
local ttisfunction = function(v)
	return type(v) == "function"
end;
local opList = {
	{
		"NOP",
		0,
		0,
		false
	},
	{
		"BREAK",
		0,
		0,
		false
	},
	{
		"LOADNIL",
		1,
		0,
		false
	},
	{
		"LOADB",
		3,
		0,
		false
	},
	{
		"LOADN",
		4,
		0,
		false
	},
	{
		"LOADK",
		4,
		3,
		false
	},
	{
		"MOVE",
		2,
		0,
		false
	},
	{
		"GETGLOBAL",
		1,
		1,
		true
	},
	{
		"SETGLOBAL",
		1,
		1,
		true
	},
	{
		"GETUPVAL",
		2,
		0,
		false
	},
	{
		"SETUPVAL",
		2,
		0,
		false
	},
	{
		"CLOSEUPVALS",
		1,
		0,
		false
	},
	{
		"GETIMPORT",
		4,
		4,
		true
	},
	{
		"GETTABLE",
		3,
		0,
		false
	},
	{
		"SETTABLE",
		3,
		0,
		false
	},
	{
		"GETTABLEKS",
		3,
		1,
		true
	},
	{
		"SETTABLEKS",
		3,
		1,
		true
	},
	{
		"GETTABLEN",
		3,
		0,
		false
	},
	{
		"SETTABLEN",
		3,
		0,
		false
	},
	{
		"NEWCLOSURE",
		4,
		0,
		false
	},
	{
		"NAMECALL",
		3,
		1,
		true
	},
	{
		"CALL",
		3,
		0,
		false
	},
	{
		"RETURN",
		2,
		0,
		false
	},
	{
		"JUMP",
		4,
		0,
		false
	},
	{
		"JUMPBACK",
		4,
		0,
		false
	},
	{
		"JUMPIF",
		4,
		0,
		false
	},
	{
		"JUMPIFNOT",
		4,
		0,
		false
	},
	{
		"JUMPIFEQ",
		4,
		0,
		true
	},
	{
		"JUMPIFLE",
		4,
		0,
		true
	},
	{
		"JUMPIFLT",
		4,
		0,
		true
	},
	{
		"JUMPIFNOTEQ",
		4,
		0,
		true
	},
	{
		"JUMPIFNOTLE",
		4,
		0,
		true
	},
	{
		"JUMPIFNOTLT",
		4,
		0,
		true
	},
	{
		"ADD",
		3,
		0,
		false
	},
	{
		"SUB",
		3,
		0,
		false
	},
	{
		"MUL",
		3,
		0,
		false
	},
	{
		"DIV",
		3,
		0,
		false
	},
	{
		"MOD",
		3,
		0,
		false
	},
	{
		"POW",
		3,
		0,
		false
	},
	{
		"ADDK",
		3,
		2,
		false
	},
	{
		"SUBK",
		3,
		2,
		false
	},
	{
		"MULK",
		3,
		2,
		false
	},
	{
		"DIVK",
		3,
		2,
		false
	},
	{
		"MODK",
		3,
		2,
		false
	},
	{
		"POWK",
		3,
		2,
		false
	},
	{
		"AND",
		3,
		0,
		false
	},
	{
		"OR",
		3,
		0,
		false
	},
	{
		"ANDK",
		3,
		2,
		false
	},
	{
		"ORK",
		3,
		2,
		false
	},
	{
		"CONCAT",
		3,
		0,
		false
	},
	{
		"NOT",
		2,
		0,
		false
	},
	{
		"MINUS",
		2,
		0,
		false
	},
	{
		"LENGTH",
		2,
		0,
		false
	},
	{
		"NEWTABLE",
		2,
		0,
		true
	},
	{
		"DUPTABLE",
		4,
		3,
		false
	},
	{
		"SETLIST",
		3,
		0,
		true
	},
	{
		"FORNPREP",
		4,
		0,
		false
	},
	{
		"FORNLOOP",
		4,
		0,
		false
	},
	{
		"FORGLOOP",
		4,
		8,
		true
	},
	{
		"FORGPREP_INEXT",
		4,
		0,
		false
	},
	{
		"FASTCALL3",
		3,
		1,
		true
	},
	{
		"FORGPREP_NEXT",
		4,
		0,
		false
	},
	{
		"DEP_FORGLOOP_NEXT",
		0,
		0,
		false
	},
	{
		"GETVARARGS",
		2,
		0,
		false
	},
	{
		"DUPCLOSURE",
		4,
		3,
		false
	},
	{
		"PREPVARARGS",
		1,
		0,
		false
	},
	{
		"LOADKX",
		1,
		1,
		true
	},
	{
		"JUMPX",
		5,
		0,
		false
	},
	{
		"FASTCALL",
		3,
		0,
		false
	},
	{
		"COVERAGE",
		5,
		0,
		false
	},
	{
		"CAPTURE",
		2,
		0,
		false
	},
	{
		"SUBRK",
		3,
		7,
		false
	},
	{
		"DIVRK",
		3,
		7,
		false
	},
	{
		"FASTCALL1",
		3,
		0,
		false
	},
	{
		"FASTCALL2",
		3,
		0,
		true
	},
	{
		"FASTCALL2K",
		3,
		1,
		true
	},
	{
		"FORGPREP",
		4,
		0,
		false
	},
	{
		"JUMPXEQKNIL",
		4,
		5,
		true
	},
	{
		"JUMPXEQKB",
		4,
		5,
		true
	},
	{
		"JUMPXEQKN",
		4,
		6,
		true
	},
	{
		"JUMPXEQKS",
		4,
		6,
		true
	},
	{
		"IDIV",
		3,
		0,
		false
	},
	{
		"IDIVK",
		3,
		2,
		false
	}
}
local LUA_MULTRET = -1
local LUA_GENERALIZED_TERMINATOR = -2
local function luau_newsettings()
	return {
		vectorCtor = function()
			error("vectorCtor was not provided")
		end,
		vectorSize = 4,
		useNativeNamecall = false,
		namecallHandler = function()
			error("Native __namecall handler was not provided")
		end,
		extensions = {},
		callHooks = {},
		errorHandling = true,
		generalizedIteration = true,
		allowProxyErrors = false,
		useImportConstants = false,
		staticEnvironment = {},
		decodeOp = function(op)
			return op
		end
	}
end;
local function luau_validatesettings(luau_settings)
	assert(type(luau_settings) == "table", "luau_settings should be a table")
	assert(type(luau_settings.vectorCtor) == "function", "luau_settings.vectorCtor should be a function")
	assert(type(luau_settings.vectorSize) == "number", "luau_settings.vectorSize should be a number")
	assert(type(luau_settings.useNativeNamecall) == "boolean", "luau_settings.useNativeNamecall should be a boolean")
	assert(type(luau_settings.namecallHandler) == "function", "luau_settings.namecallHandler should be a function")
	assert(type(luau_settings.extensions) == "table", "luau_settings.extensions should be a table of functions")
	assert(type(luau_settings.callHooks) == "table", "luau_settings.callHooks should be a table of functions")
	assert(type(luau_settings.errorHandling) == "boolean", "luau_settings.errorHandling should be a boolean")
	assert(type(luau_settings.generalizedIteration) == "boolean", "luau_settings.generalizedIteration should be a boolean")
	assert(type(luau_settings.allowProxyErrors) == "boolean", "luau_settings.allowProxyErrors should be a boolean")
	assert(type(luau_settings.staticEnvironment) == "table", "luau_settings.staticEnvironment should be a table")
	assert(type(luau_settings.useImportConstants) == "boolean", "luau_settings.useImportConstants should be a boolean")
	assert(type(luau_settings.decodeOp) == "function", "luau_settings.decodeOp should be a function")
end;
local function getmaxline(module, protoid)
	local proto;
	if (protoid == nil) then
		proto = module.mainProto
	else
		proto = module.protoList[protoid]
	end;
	local size = -1
	assert(proto.lineinfoenabled, "proto must have debug enabled")
	for pc = 1, proto.sizecode do
		local line = proto.instructionlineinfo[pc]
		size = (line >= size and line) or size
	end;
	for i, subid in proto.protos do
		local maxline = getmaxline(module, subid)
		size = (maxline >= size and maxline) or size
	end;
	return size
end;
local function getcoverage(module, protoid, depth, callback, size)
	local proto;
	if protoid == nil then
		proto = module.mainProto
	else
		proto = module.protoList[protoid]
	end;
	assert(proto.lineinfoenabled, "proto must have debug enabled")
	local buffer = {}
	for pc = 1, proto.sizecode do
		local inst = proto.code[pc]
		local line = proto.instructionlineinfo[pc]
		if (inst.opcode ~= 69) then
			continue
		end;
		local hits = inst.E;
		if (buffer[line] or 0) > hits then
			buffer[line] = buffer[line]
		else
			buffer[line] = hits
		end
	end;
	callback(proto.debugname, proto.linedefined, depth, buffer, size)
	for i, subid in proto.protos do
		getcoverage(module, subid, depth + 1, callback, size)
	end
end;
local function luau_getcoverage(module, protoid, callback)
	assert(type(module) == "table", "module must be a table")
	assert(type(protoid) == "number" or protoid == nil, "protoid must be a number or nil")
	assert(type(callback) == "function", "callback must be a function")
	getcoverage(module, protoid, 0, callback, getmaxline(module))
end;
local function resolveImportConstant(static, count, k0, k1, k2)
	local res = static[k0]
	if count < 2 or res == nil then
		return res
	end;
	res = res[k1]
	if count < 3 or res == nil then
		return res
	end;
	res = res[k2]
	return res
end;
local function luau_deserialize(bytecode, luau_settings)
	if luau_settings == nil then
		luau_settings = luau_newsettings()
	else
		luau_validatesettings(luau_settings)
	end;
	local stream;
	if type(bytecode) == "string" then
		stream = buffer_fromstring(bytecode)
	else
		stream = bytecode
	end;
	local cursor = 0;
	local function readByte()
		local byte = buffer_readu8(stream, cursor)
		cursor = cursor + 1;
		return byte
	end;
	local function readWord()
		local word = buffer_readu32(stream, cursor)
		cursor = cursor + 4;
		return word
	end;
	local function readFloat()
		local float = buffer_readf32(stream, cursor)
		cursor = cursor + 4;
		return float
	end;
	local function readDouble()
		local double = buffer_readf64(stream, cursor)
		cursor = cursor + 8;
		return double
	end;
	local function readVarInt()
		local result = 0;
		for i = 0, 4 do
			local value = readByte()
			result = bit32_bor(result, bit32_lshift(bit32_band(value, 127), i * 7))
			if not bit32_btest(value, 128) then
				break
			end
		end;
		return result
	end;
	local function readString()
		local size = readVarInt()
		if size == 0 then
			return ""
		else
			local str = buffer_readstring(stream, cursor, size)
			cursor = cursor + size;
			return str
		end
	end;
	local luauVersion = readByte()
	local typesVersion = 0;
	if luauVersion == 0 then
		error("the provided bytecode is an error message", 0)
	elseif luauVersion < 3 or luauVersion > 6 then
		error("the version of the provided bytecode is unsupported", 0)
	elseif luauVersion >= 4 then
		typesVersion = readByte()
	end;
	local stringCount = readVarInt()
	local stringList = table_create(stringCount)
	for i = 1, stringCount do
		stringList[i] = readString()
	end;
	local function readInstruction(codeList)
		local value = luau_settings.decodeOp(readWord())
		local opcode = bit32_band(value, 255)
		local opinfo = opList[opcode + 1]
		local opname = opinfo[1]
		local opmode = opinfo[2]
		local kmode = opinfo[3]
		local usesAux = opinfo[4]
		local inst = {
			opcode = opcode;
			opname = opname;
			opmode = opmode;
			kmode = kmode;
			usesAux = usesAux
		}
		table_insert(codeList, inst)
		if opmode == 1 then
			inst.A = bit32_band(bit32_rshift(value, 8), 255)
		elseif opmode == 2 then
			inst.A = bit32_band(bit32_rshift(value, 8), 255)
			inst.B = bit32_band(bit32_rshift(value, 16), 255)
		elseif opmode == 3 then
			inst.A = bit32_band(bit32_rshift(value, 8), 255)
			inst.B = bit32_band(bit32_rshift(value, 16), 255)
			inst.C = bit32_band(bit32_rshift(value, 24), 255)
		elseif opmode == 4 then
			inst.A = bit32_band(bit32_rshift(value, 8), 255)
			local temp = bit32_band(bit32_rshift(value, 16), 65535)
			if temp < 32768 then
				inst.D = temp
			else
				inst.D = temp - 65536
			end
		elseif opmode == 5 then
			local temp = bit32_band(bit32_rshift(value, 8), 16777215)
			if temp < 8388608 then
				inst.E = temp
			else
				inst.E = temp - 16777216
			end
		end;
		if usesAux then
			local aux = readWord()
			inst.aux = aux;
			table_insert(codeList, {
				value = aux,
				opname = "auxvalue"
			})
		end;
		return usesAux
	end;
	local function checkkmode(inst, k)
		local kmode = inst.kmode;
		if kmode == 1 then
			inst.K = k[inst.aux + 1]
		elseif kmode == 2 then
			inst.K = k[inst.C + 1]
		elseif kmode == 3 then
			inst.K = k[inst.D + 1]
		elseif kmode == 4 then
			local extend = inst.aux;
			local count = bit32_rshift(extend, 30)
			local id0 = bit32_band(bit32_rshift(extend, 20), 1023)
			inst.K0 = k[id0 + 1]
			inst.KC = count;
			if count == 2 then
				local id1 = bit32_band(bit32_rshift(extend, 10), 1023)
				inst.K1 = k[id1 + 1]
			elseif count == 3 then
				local id1 = bit32_band(bit32_rshift(extend, 10), 1023)
				local id2 = bit32_band(bit32_rshift(extend, 0), 1023)
				inst.K1 = k[id1 + 1]
				inst.K2 = k[id2 + 1]
			end;
			if luau_settings.useImportConstants then
				inst.K = resolveImportConstant(luau_settings.staticEnvironment, count, inst.K0, inst.K1, inst.K2)
			end
		elseif kmode == 5 then
			inst.K = bit32_extract(inst.aux, 0, 1) == 1;
			inst.KN = bit32_extract(inst.aux, 31, 1) == 1
		elseif kmode == 6 then
			inst.K = k[bit32_extract(inst.aux, 0, 24) + 1]
			inst.KN = bit32_extract(inst.aux, 31, 1) == 1
		elseif kmode == 7 then
			inst.K = k[inst.B + 1]
		elseif kmode == 8 then
			inst.K = bit32_band(inst.aux, 15)
		end
	end;
	local function readProto(bytecodeid)
		local maxstacksize = readByte()
		local numparams = readByte()
		local nups = readByte()
		local isvararg = readByte() ~= 0;
		if luauVersion >= 4 then
			readByte()
			local typesize = readVarInt()
			cursor = cursor + typesize
		end;
		local sizecode = readVarInt()
		local codelist = table_create(sizecode)
		local skipnext = false;
		for i = 1, sizecode do
			if skipnext then
				skipnext = false;
				continue
			end;
			skipnext = readInstruction(codelist)
		end;
		local debugcodelist = table_create(sizecode)
		for i = 1, sizecode do
			debugcodelist[i] = codelist[i].opcode
		end;
		local sizek = readVarInt()
		local klist = table_create(sizek)
		for i = 1, sizek do
			local kt = readByte()
			local k;
			if kt == 0 then
				k = nil
			elseif kt == 1 then
				k = readByte() ~= 0
			elseif kt == 2 then
				k = readDouble()
			elseif kt == 3 then
				k = stringList[readVarInt()]
			elseif kt == 4 then
				k = readWord()
			elseif kt == 5 then
				local dataLength = readVarInt()
				k = table_create(dataLength)
				for i = 1, dataLength do
					k[i] = readVarInt()
				end
			elseif kt == 6 then
				k = readVarInt()
			elseif kt == 7 then
				local x, y, z, w = readFloat(), readFloat(), readFloat(), readFloat()
				if luau_settings.vectorSize == 4 then
					k = luau_settings.vectorCtor(x, y, z, w)
				else
					k = luau_settings.vectorCtor(x, y, z)
				end
			end;
			klist[i] = k
		end;
		for i = 1, sizecode do
			checkkmode(codelist[i], klist)
		end;
		local sizep = readVarInt()
		local protolist = table_create(sizep)
		for i = 1, sizep do
			protolist[i] = readVarInt() + 1
		end;
		local linedefined = readVarInt()
		local debugnameindex = readVarInt()
		local debugname;
		if debugnameindex ~= 0 then
			debugname = stringList[debugnameindex]
		else
			debugname = "(??)"
		end;
		local lineinfoenabled = readByte() ~= 0;
		local instructionlineinfo = nil;
		if lineinfoenabled then
			local linegaplog2 = readByte()
			local intervals = bit32_rshift((sizecode - 1), linegaplog2) + 1;
			local lineinfo = table_create(sizecode)
			local abslineinfo = table_create(intervals)
			local lastoffset = 0;
			for j = 1, sizecode do
				lastoffset = lastoffset + readByte()
				lineinfo[j] = lastoffset
			end;
			local lastline = 0;
			for j = 1, intervals do
				lastline = lastline + readWord()
				abslineinfo[j] = lastline % (2 ^ 32)
			end;
			instructionlineinfo = table_create(sizecode)
			for i = 1, sizecode do
				table_insert(instructionlineinfo, abslineinfo[bit32_rshift(i - 1, linegaplog2) + 1] + lineinfo[i])
			end
		end;
		if readByte() ~= 0 then
			local sizel = readVarInt()
			for i = 1, sizel do
				readVarInt()
				readVarInt()
				readVarInt()
				readByte()
			end;
			local sizeupvalues = readVarInt()
			for i = 1, sizeupvalues do
				readVarInt()
			end
		end;
		return {
			maxstacksize = maxstacksize;
			numparams = numparams;
			nups = nups;
			isvararg = isvararg;
			linedefined = linedefined;
			debugname = debugname;
			sizecode = sizecode;
			code = codelist;
			debugcode = debugcodelist;
			sizek = sizek;
			k = klist;
			sizep = sizep;
			protos = protolist;
			lineinfoenabled = lineinfoenabled;
			instructionlineinfo = instructionlineinfo;
			bytecodeid = bytecodeid
		}
	end;
	if typesVersion == 3 then
		local index = readByte()
		while index ~= 0 do
			readVarInt()
			index = readByte()
		end
	end;
	local protoCount = readVarInt()
	local protoList = table_create(protoCount)
	for i = 1, protoCount do
		protoList[i] = readProto(i - 1)
	end;
	local mainProto = protoList[readVarInt() + 1]
	assert(cursor == buffer_len(stream), "deserializer cursor position mismatch")
	mainProto.debugname = "(main)"
	return {
		stringList = stringList;
		protoList = protoList;
		mainProto = mainProto;
		typesVersion = typesVersion
	}
end;
local function luau_load(module, env, luau_settings)
	if luau_settings == nil then
		luau_settings = luau_newsettings()
	else
		luau_validatesettings(luau_settings)
	end;
	if type(module) ~= "table" then
		module = luau_deserialize(module, luau_settings)
	end;
	local protolist = module.protoList;
	local mainProto = module.mainProto;
	local breakHook = luau_settings.callHooks.breakHook;
	local stepHook = luau_settings.callHooks.stepHook;
	local interruptHook = luau_settings.callHooks.interruptHook;
	local panicHook = luau_settings.callHooks.panicHook;
	local alive = true;
	local function luau_close()
		alive = false
	end;
	local function luau_wrapclosure(module, proto, upvals)
		local function luau_execute(...)
			local debugging, stack, protos, code, varargs;
			if luau_settings.errorHandling then
				debugging, stack, protos, code, varargs = ...
			else
				local passed = table_pack(...)
				stack = table_create(proto.maxstacksize)
				varargs = {
					len = 0,
					list = {}
				}
				table_move(passed, 1, proto.numparams, 0, stack)
				if proto.numparams < passed.n then
					local start = proto.numparams + 1;
					local len = passed.n - proto.numparams;
					varargs.len = len;
					table_move(passed, start, start + len - 1, 1, varargs.list)
				end;
				passed = nil;
				debugging = {
					pc = 0,
					name = "NONE"
				}
				protos = proto.protos;
				code = proto.code
			end;
			local top, pc, open_upvalues, generalized_iterators = -1, 1, setmetatable({}, {
				__mode = "vs"
			}), setmetatable({}, {
				__mode = "ks"
			})
			local constants = proto.k;
			local debugopcodes = proto.debugcode;
			local extensions = luau_settings.extensions;
			local handlingBreak = false;
			local inst, op;
			while alive do
				if not handlingBreak then
					inst = code[pc]
					op = inst.opcode
				end;
				handlingBreak = false;
				debugging.pc = pc;
				debugging.top = top;
				debugging.name = inst.opname;
				pc = pc + 1;
				if stepHook then
					stepHook(stack, debugging, proto, module, upvals)
				end;
				if op == 0 then
				elseif op == 1 then
					if breakHook then
						local results = table.pack(breakHook(stack, debugging, proto, module, upvals))
						if results[1] then
							return table_unpack(results, 2, #results)
						end
					end;
					pc = pc - 1;
					op = debugopcodes[pc]
					handlingBreak = true
				elseif op == 2 then
					stack[inst.A] = nil
				elseif op == 3 then
					stack[inst.A] = inst.B == 1;
					pc = pc + inst.C
				elseif op == 4 then
					stack[inst.A] = inst.D
				elseif op == 5 then
					stack[inst.A] = inst.K
				elseif op == 6 then
					stack[inst.A] = stack[inst.B]
				elseif op == 7 then
					local kv = inst.K;
					stack[inst.A] = extensions[kv] or env[kv]
					pc = pc + 1
				elseif op == 8 then
					local kv = inst.K;
					env[kv] = stack[inst.A]
					pc = pc + 1
				elseif op == 9 then
					local uv = upvals[inst.B + 1]
					stack[inst.A] = uv.store[uv.index]
				elseif op == 10 then
					local uv = upvals[inst.B + 1]
					uv.store[uv.index] = stack[inst.A]
				elseif op == 11 then
					for i, uv in open_upvalues do
						if uv.index >= inst.A then
							uv.value = uv.store[uv.index]
							uv.store = uv;
							uv.index = "value"
							open_upvalues[i] = nil
						end
					end
				elseif op == 12 then
					if luau_settings.useImportConstants then
						stack[inst.A] = inst.K
					else
						local count = inst.KC;
						local k0 = inst.K0;
						local import = extensions[k0] or env[k0]
						if count == 1 then
							stack[inst.A] = import
						elseif count == 2 then
							stack[inst.A] = import[inst.K1]
						elseif count == 3 then
							stack[inst.A] = import[inst.K1][inst.K2]
						end
					end;
					pc = pc + 1
				elseif op == 13 then
					stack[inst.A] = stack[inst.B][stack[inst.C]]
				elseif op == 14 then
					stack[inst.B][stack[inst.C]] = stack[inst.A]
				elseif op == 15 then
					local index = inst.K;
					stack[inst.A] = stack[inst.B][index]
					pc = pc + 1
				elseif op == 16 then
					local index = inst.K;
					stack[inst.B][index] = stack[inst.A]
					pc = pc + 1
				elseif op == 17 then
					stack[inst.A] = stack[inst.B][inst.C + 1]
				elseif op == 18 then
					stack[inst.B][inst.C + 1] = stack[inst.A]
				elseif op == 19 then
					local newPrototype = protolist[protos[inst.D + 1]]
					local nups = newPrototype.nups;
					local upvalues = table_create(nups)
					stack[inst.A] = luau_wrapclosure(module, newPrototype, upvalues)
					for i = 1, nups do
						local pseudo = code[pc]
						pc = pc + 1;
						local type = pseudo.A;
						if type == 0 then
							local upvalue = {
								value = stack[pseudo.B],
								index = "value"
							}
							upvalue.store = upvalue;
							upvalues[i] = upvalue
						elseif type == 1 then
							local index = pseudo.B;
							local prev = open_upvalues[index]
							if prev == nil then
								prev = {
									index = index,
									store = stack
								}
								open_upvalues[index] = prev
							end;
							upvalues[i] = prev
						elseif type == 2 then
							upvalues[i] = upvals[pseudo.B + 1]
						end
					end
				elseif op == 20 then
					local A = inst.A;
					local B = inst.B;
					local kv = inst.K;
					local sb = stack[B]
					stack[A + 1] = sb;
					pc = pc + 1;
					local useFallback = true;
					local useNativeHandler = luau_settings.useNativeNamecall;
					if useNativeHandler then
						local nativeNamecall = luau_settings.namecallHandler;
						local callInst = code[pc]
						local callOp = callInst.opcode;
						local callA, callB, callC = callInst.A, callInst.B, callInst.C;
						if stepHook then
							stepHook(stack, debugging, proto, module, upvals)
						end;
						if interruptHook then
							interruptHook(stack, debugging, proto, module, upvals)
						end;
						local params;
						if callB == 0 then
							params = top - callA
						else
							params = callB - 1
						end;
						local ret_list = table_pack(nativeNamecall(kv, table_unpack(stack, callA + 1, callA + params)))
						if ret_list[1] == true then
							useFallback = false;
							pc = pc + 1;
							inst = callInst;
							op = callOp;
							debugging.pc = pc;
							debugging.name = inst.opname;
							table_remove(ret_list, 1)
							local ret_num = ret_list.n - 1;
							if callC == 0 then
								top = callA + ret_num - 1
							else
								ret_num = callC - 1
							end;
							table_move(ret_list, 1, ret_num, callA, stack)
						end
					end;
					if useFallback then
						stack[A] = sb[kv]
					end
				elseif op == 21 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					local A, B, C = inst.A, inst.B, inst.C;
					local params;
					if B == 0 then
						params = top - A
					else
						params = B - 1
					end;
					local func = stack[A]
					local ret_list = table_pack(func(table_unpack(stack, A + 1, A + params)))
					local ret_num = ret_list.n;
					if C == 0 then
						top = A + ret_num - 1
					else
						ret_num = C - 1
					end;
					table_move(ret_list, 1, ret_num, A, stack)
				elseif op == 22 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					local A = inst.A;
					local B = inst.B;
					local b = B - 1;
					local nresults;
					if b == LUA_MULTRET then
						nresults = top - A + 1
					else
						nresults = B - 1
					end;
					return table_unpack(stack, A, A + nresults - 1)
				elseif op == 23 then
					pc = pc + inst.D
				elseif op == 24 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					pc = pc + inst.D
				elseif op == 25 then
					if stack[inst.A] then
						pc = pc + inst.D
					end
				elseif op == 26 then
					if not stack[inst.A] then
						pc = pc + inst.D
					end
				elseif op == 27 then
					if stack[inst.A] == stack[inst.aux] then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 28 then
					if stack[inst.A] <= stack[inst.aux] then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 29 then
					if stack[inst.A] < stack[inst.aux] then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 30 then
					if stack[inst.A] == stack[inst.aux] then
						pc = pc + 1
					else
						pc = pc + inst.D
					end
				elseif op == 31 then
					if stack[inst.A] <= stack[inst.aux] then
						pc = pc + 1
					else
						pc = pc + inst.D
					end
				elseif op == 32 then
					if stack[inst.A] < stack[inst.aux] then
						pc = pc + 1
					else
						pc = pc + inst.D
					end
				elseif op == 33 then
					stack[inst.A] = stack[inst.B] + stack[inst.C]
				elseif op == 34 then
					stack[inst.A] = stack[inst.B] - stack[inst.C]
				elseif op == 35 then
					stack[inst.A] = stack[inst.B] * stack[inst.C]
				elseif op == 36 then
					stack[inst.A] = stack[inst.B] / stack[inst.C]
				elseif op == 37 then
					stack[inst.A] = stack[inst.B] % stack[inst.C]
				elseif op == 38 then
					stack[inst.A] = stack[inst.B] ^ stack[inst.C]
				elseif op == 39 then
					stack[inst.A] = stack[inst.B] + inst.K
				elseif op == 40 then
					stack[inst.A] = stack[inst.B] - inst.K
				elseif op == 41 then
					stack[inst.A] = stack[inst.B] * inst.K
				elseif op == 42 then
					stack[inst.A] = stack[inst.B] / inst.K
				elseif op == 43 then
					stack[inst.A] = stack[inst.B] % inst.K
				elseif op == 44 then
					stack[inst.A] = stack[inst.B] ^ inst.K
				elseif op == 45 then
					local value = stack[inst.B]
					if value then
						stack[inst.A] = stack[inst.C] or false
					else
						stack[inst.A] = value
					end
				elseif op == 46 then
					local value = stack[inst.B]
					if value then
						stack[inst.A] = value
					else
						stack[inst.A] = stack[inst.C] or false
					end
				elseif op == 47 then
					local value = stack[inst.B]
					if value then
						stack[inst.A] = inst.K or false
					else
						stack[inst.A] = value
					end
				elseif op == 48 then
					local value = stack[inst.B]
					if value then
						stack[inst.A] = value
					else
						stack[inst.A] = inst.K or false
					end
				elseif op == 49 then
					local B, C = inst.B, inst.C;
					local success, s = pcall(table_concat, stack, "", B, C)
					if not success then
						s = stack[B]
						for i = B + 1, C do
							s = s .. stack[i]
						end
					end;
					stack[inst.A] = s
				elseif op == 50 then
					stack[inst.A] = not stack[inst.B]
				elseif op == 51 then
					stack[inst.A] = -stack[inst.B]
				elseif op == 52 then
					stack[inst.A] = #stack[inst.B]
				elseif op == 53 then
					stack[inst.A] = table_create(inst.aux)
					pc = pc + 1
				elseif op == 54 then
					local template = inst.K;
					local serialized = {}
					for _, id in template do
						serialized[constants[id + 1]] = nil
					end;
					stack[inst.A] = serialized
				elseif op == 55 then
					local A = inst.A;
					local B = inst.B;
					local c = inst.C - 1;
					if c == LUA_MULTRET then
						c = top - B + 1
					end;
					table_move(stack, B, B + c - 1, inst.aux, stack[A])
					pc = pc + 1
				elseif op == 56 then
					local A = inst.A;
					local limit = stack[A]
					if not ttisnumber(limit) then
						local number = tonumber(limit)
						if number == nil then
							error("invalid 'for' limit (number expected)")
						end;
						stack[A] = number;
						limit = number
					end;
					local step = stack[A + 1]
					if not ttisnumber(step) then
						local number = tonumber(step)
						if number == nil then
							error("invalid 'for' step (number expected)")
						end;
						stack[A + 1] = number;
						step = number
					end;
					local index = stack[A + 2]
					if not ttisnumber(index) then
						local number = tonumber(index)
						if number == nil then
							error("invalid 'for' index (number expected)")
						end;
						stack[A + 2] = number;
						index = number
					end;
					if step > 0 then
						if not(index <= limit) then
							pc = pc + inst.D
						end
					else
						if not(limit <= index) then
							pc = pc + inst.D
						end
					end
				elseif op == 57 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					local A = inst.A;
					local limit = stack[A]
					local step = stack[A + 1]
					local index = stack[A + 2] + step;
					stack[A + 2] = index;
					if step > 0 then
						if index <= limit then
							pc = pc + inst.D
						end
					else
						if limit <= index then
							pc = pc + inst.D
						end
					end
				elseif op == 58 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					local A = inst.A;
					local res = inst.K;
					top = A + 6;
					local it = stack[A]
					if (luau_settings.generalizedIteration == false) or ttisfunction(it) then
						local vals = {
							it(stack[A + 1], stack[A + 2])
						}
						table_move(vals, 1, res, A + 3, stack)
						if stack[A + 3] ~= nil then
							stack[A + 2] = stack[A + 3]
							pc = pc + inst.D
						else
							pc = pc + 1
						end
					else
						local ok, vals = coroutine_resume(generalized_iterators[inst], it, stack[A + 1], stack[A + 2])
						if not ok then
							error(vals)
						end;
						if vals == LUA_GENERALIZED_TERMINATOR then
							generalized_iterators[inst] = nil;
							pc = pc + 1
						else
							table_move(vals, 1, res, A + 3, stack)
							stack[A + 2] = stack[A + 3]
							pc = pc + inst.D
						end
					end
				elseif op == 59 then
					if not ttisfunction(stack[inst.A]) then
						error(string_format("attempt to iterate over a %s value", type(stack[inst.A])))
					end;
					pc = pc + inst.D
				elseif op == 60 then
					pc = pc + 1
				elseif op == 61 then
					if not ttisfunction(stack[inst.A]) then
						error(string_format("attempt to iterate over a %s value", type(stack[inst.A])))
					end;
					pc = pc + inst.D
				elseif op == 63 then
					local A = inst.A;
					local b = inst.B - 1;
					if b == LUA_MULTRET then
						b = varargs.len;
						top = A + b - 1
					end;
					table_move(varargs.list, 1, b, A, stack)
				elseif op == 64 then
					local newPrototype = protolist[inst.K + 1]
					local nups = newPrototype.nups;
					local upvalues = table_create(nups)
					stack[inst.A] = luau_wrapclosure(module, newPrototype, upvalues)
					for i = 1, nups do
						local pseudo = code[pc]
						pc = pc + 1;
						local type = pseudo.A;
						if type == 0 then
							local upvalue = {
								value = stack[pseudo.B],
								index = "value"
							}
							upvalue.store = upvalue;
							upvalues[i] = upvalue
						elseif type == 2 then
							upvalues[i] = upvals[pseudo.B + 1]
						end
					end
				elseif op == 65 then
				elseif op == 66 then
					local kv = inst.K;
					stack[inst.A] = kv;
					pc = pc + 1
				elseif op == 67 then
					if interruptHook then
						interruptHook(stack, debugging, proto, module, upvals)
					end;
					pc = pc + inst.E
				elseif op == 68 then
				elseif op == 69 then
					inst.E = inst.E + 1
				elseif op == 70 then
					error("encountered unhandled CAPTURE")
				elseif op == 71 then
					stack[inst.A] = inst.K - stack[inst.C]
				elseif op == 72 then
					stack[inst.A] = inst.K / stack[inst.C]
				elseif op == 73 then
				elseif op == 74 then
					pc = pc + 1
				elseif op == 75 then
					pc = pc + 1
				elseif op == 76 then
					local iterator = stack[inst.A]
					if luau_settings.generalizedIteration and not ttisfunction(iterator) then
						local loopInstruction = code[pc + inst.D]
						if generalized_iterators[loopInstruction] == nil then
							local function gen_iterator(...)
								for r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16, r17, r18, r19, r20, r21, r22, r23, r24, r25, r26, r27, r28, r29, r30, r31, r32, r33, r34, r35, r36, r37, r38, r39, r40, r41, r42, r43, r44, r45, r46, r47, r48, r49, r50, r51, r52, r53, r54, r55, r56, r57, r58, r59, r60, r61, r62, r63, r64, r65, r66, r67, r68, r69, r70, r71, r72, r73, r74, r75, r76, r77, r78, r79, r80, r81, r82, r83, r84, r85, r86, r87, r88, r89, r90, r91, r92, r93, r94, r95, r96, r97, r98, r99, r100, r101, r102, r103, r104, r105, r106, r107, r108, r109, r110, r111, r112, r113, r114, r115, r116, r117, r118, r119, r120, r121, r122, r123, r124, r125, r126, r127, r128, r129, r130, r131, r132, r133, r134, r135, r136, r137, r138, r139, r140, r141, r142, r143, r144, r145, r146, r147, r148, r149, r150, r151, r152, r153, r154, r155, r156, r157, r158, r159, r160, r161, r162, r163, r164, r165, r166, r167, r168, r169, r170, r171, r172, r173, r174, r175, r176, r177, r178, r179, r180, r181, r182, r183, r184, r185, r186, r187, r188, r189, r190, r191, r192, r193, r194, r195, r196, r197, r198, r199, r200 in ... do
									coroutine_yield({r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17,r18,r19,r20,r21,r22,r23,r24,r25,r26,r27,r28,r29,r30,r31,r32,r33,r34,r35,r36,r37,r38,r39,r40,r41,r42,r43,r44,r45,r46,r47,r48,r49,r50,r51,r52,r53,r54,r55,r56,r57,r58,r59,r60,r61,r62,r63,r64,r65,r66,r67,r68,r69,r70,r71,r72,r73,r74,r75,r76,r77,r78,r79,r80,r81,r82,r83,r84,r85,r86,r87,r88,r89,r90,r91,r92,r93,r94,r95,r96,r97,r98,r99,r100,r101,r102,r103,r104,r105,r106,r107,r108,r109,r110,r111,r112,r113,r114,r115,r116,r117,r118,r119,r120,r121,r122,r123,r124,r125,r126,r127,r128,r129,r130,r131,r132,r133,r134,r135,r136,r137,r138,r139,r140,r141,r142,r143,r144,r145,r146,r147,r148,r149,r150,r151,r152,r153,r154,r155,r156,r157,r158,r159,r160,r161,r162,r163,r164,r165,r166,r167,r168,r169,r170,r171,r172,r173,r174,r175,r176,r177,r178,r179,r180,r181,r182,r183,r184,r185,r186,r187,r188,r189,r190,r191,r192,r193,r194,r195,r196,r197,r198,r199,r200})
								end;
								coroutine_yield(LUA_GENERALIZED_TERMINATOR)
							end;
							generalized_iterators[loopInstruction] = coroutine_create(gen_iterator)
						end
					end;
					pc = pc + inst.D
				elseif op == 77 then
					local kn = inst.KN;
					if (stack[inst.A] == nil) ~= kn then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 78 then
					local kv = inst.K;
					local kn = inst.KN;
					local ra = stack[inst.A]
					if (ttisboolean(ra) and (ra == kv)) ~= kn then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 79 then
					local kv = inst.K;
					local kn = inst.KN;
					local ra = stack[inst.A]
					if (ra == kv) ~= kn then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 80 then
					local kv = inst.K;
					local kn = inst.KN;
					local ra = stack[inst.A]
					if (ra == kv) ~= kn then
						pc = pc + inst.D
					else
						pc = pc + 1
					end
				elseif op == 81 then
					stack[inst.A] = math.floor(stack[inst.B] / stack[inst.C])
				elseif op == 82 then
					stack[inst.A] = math.floor(stack[inst.B] / inst.K)
				else
					error("Unsupported Opcode: " .. inst.opname .. " op: " .. op)
				end
			end;
			for i, uv in open_upvalues do
				uv.value = uv.store[uv.index]
				uv.store = uv;
				uv.index = "value"
				open_upvalues[i] = nil
			end;
			for i, iter in generalized_iterators do
				coroutine_close(iter)
				generalized_iterators[i] = nil
			end;
			return
		end;
		local function wrapped(...)
			local passed = table_pack(...)
			local stack = table_create(proto.maxstacksize)
			local varargs = {
				len = 0,
				list = {}
			}
			table_move(passed, 1, proto.numparams, 0, stack)
			if proto.numparams < passed.n then
				local start = proto.numparams + 1;
				local len = passed.n - proto.numparams;
				varargs.len = len;
				table_move(passed, start, start + len - 1, 1, varargs.list)
			end;
			passed = nil;
			local debugging = {
				pc = 0,
				name = "NONE"
			}
			local result;
			if luau_settings.errorHandling then
				result = table_pack(pcall(luau_execute, debugging, stack, proto.protos, proto.code, varargs))
			else
				result = table_pack(true, luau_execute(debugging, stack, proto.protos, proto.code, varargs))
			end;
			if result[1] then
				return table_unpack(result, 2, result.n)
			else
				local message = result[2]
				if panicHook then
					panicHook(message, stack, debugging, proto, module, upvals)
				end;
				if ttisstring(message) == false then
					if luau_settings.allowProxyErrors then
						error(message)
					else
						message = type(message)
					end
				end;
				if proto.lineinfoenabled then
					return error(string_format("Fiu VM Error { Name: %s Line: %s PC: %s Opcode: %s }: %s", proto.debugname, proto.instructionlineinfo[debugging.pc], debugging.pc, debugging.name, message), 0)
				else
					return error(string_format("Fiu VM Error { Name: %s PC: %s Opcode: %s }: %s", proto.debugname, debugging.pc, debugging.name, message), 0)
				end
			end
		end;
		if luau_settings.errorHandling then
			return wrapped
		else
			return luau_execute
		end
	end;
	return luau_wrapclosure(module, mainProto), luau_close
end;
local function fromBase64(data)
	local b = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
	local output = {}
	local map = {}
	for i = 1, #b do
		map[b:sub(i, i)] = i - 1
	end;
	map["="] = 0;
	local i = 1;
	local len = #data;
	while i <= len do
		local c1 = map[data:sub(i, i)]
		local c2 = map[data:sub(i + 1, i + 1)]
		local c3 = map[data:sub(i + 2, i + 2)]
		local c4 = map[data:sub(i + 3, i + 3)]
		if c1 == nil or c2 == nil then
			break
		end;
		local b1 = bit32.bor(bit32.lshift(c1, 2), bit32.rshift(c2, 4))
		output[#output + 1] = string.char(b1)
		if data:sub(i + 2, i + 2) ~= "=" then
			local b2 = bit32.bor(bit32.lshift(bit32.band(c2, 15), 4), bit32.rshift(c3, 2))
			output[#output + 1] = string.char(b2)
		end;
		if data:sub(i + 3, i + 3) ~= "=" then
			local b3 = bit32.bor(bit32.lshift(bit32.band(c3, 3), 6), c4)
			output[#output + 1] = string.char(b3)
		end;
		i = i + 4
	end;
	return table.concat(output)
end;
local LZW_CODE_SIZE = 12;
local LZW_MAX_CODE = (2 ^ LZW_CODE_SIZE) - 1;
local LZW_CLEAR_CODE = 256;
local LZW_EOF_CODE = 257;
local function createBitReader(data)
	local reader = {}
	local byteIndex = 1;
	local bitPos = 0;
	local len = #data;
	function reader.read(bits)
		local code = 0;
		for i = 0, bits - 1 do
			if byteIndex > len then
				return nil
			end;
			local byte = data:byte(byteIndex)
			local bit = bit32.extract(byte, bitPos)
			if bit == 1 then
				code = bit32.bor(code, bit32.lshift(1, i))
			end;
			bitPos = bitPos + 1;
			if bitPos == 8 then
				byteIndex = byteIndex + 1;
				bitPos = 0
			end
		end;
		return code
	end;
	return reader
end;
local function lzwDecompress(input)
	local dict = {}
	local dictSize = 258;
	for i = 0, 255 do
		dict[i] = string.char(i)
	end;
	local reader = createBitReader(input)
	local result = {}
	local code = reader.read(LZW_CODE_SIZE)
	if code == nil or code ~= LZW_CLEAR_CODE then
		error("LZWDECODE Error: Malformed stream start or missing clear code.")
	end;
	local oldCode = reader.read(LZW_CODE_SIZE)
	if oldCode == nil or oldCode == LZW_EOF_CODE then
		return ""
	end;
	result[#result + 1] = dict[oldCode]
	local oldString = dict[oldCode]
	while true do
		local newCode = reader.read(LZW_CODE_SIZE)
		if newCode == nil or newCode == LZW_EOF_CODE then
			break
		end;
		if newCode == LZW_CLEAR_CODE then
			dict = {}
			dictSize = 258;
			for i = 0, 255 do
				dict[i] = string.char(i)
			end;
			oldCode = reader.read(LZW_CODE_SIZE)
			if oldCode == nil or oldCode == LZW_EOF_CODE then
				break
			end;
			oldString = dict[oldCode]
			result[#result + 1] = oldString;
			continue
		end;
		local newString;
		if dict[newCode] then
			newString = dict[newCode]
		elseif newCode == dictSize then
			newString = oldString .. oldString:sub(1, 1)
		else
			error("LZWDECODE Error: Invalid code " .. tostring(newCode) .. ". Input likely corrupted (KwKwK-prone).")
		end;
		result[#result + 1] = newString;
		if dictSize <= LZW_MAX_CODE then
			dict[dictSize] = oldString .. newString:sub(1, 1)
			dictSize = dictSize + 1
		end;
		oldCode = newCode;
		oldString = newString
	end;
	return table.concat(result)
end;
function LZW_Base64_Decode(str)
	if type(str) ~= "string" then
		error("Input must be a string.")
	end;
	if #str == 0 then
		return ""
	end;
	local fromB64 = fromBase64(str)
	return lzwDecompress(fromB64)
end;
return luau_load(LZW_Base64_Decode("AGEAA3AABHAGYdAGZSABTRAGcrAGZUAHcMAGYTAGZTAFZSAHdpAGFKEAR/AQFoERGlEGBwAFEpEHFzEHC8AEbzAGYcAGJBEGJiEHBlAFc3ARSUAGIzAFaXAGbtASUCAHb9AGcEAHP/EGZFAHY0AUdSAHY4AGYVATRpAGbpAGc4AGZUAGABAACgAAWcEVRhAEXAEABCAAASAWAIAVBBAAZYEDAAAEAMAAA1AWYQEEBVAAAgAAFDAAA2ABAxAWFaAXAsAAByAXXEEXCUAAeHEAB8AXfnEAAyAAD2AABxADBRAWD1AABmAOBhAWmHEAADAQZZEXAwAPCOAXA1AAAQAXhNEWdXEXosEYXPEXjyEYq2EYiEEBigEbAFABjgEZkkEZloEZmsEZBpAAnzEYeKEXpGEaqKEaYcEadpEce9EXsQEYtPEctpEYi0Edu9EbkTEZlcEVl5EZm8EVmLEVoCEdy1EdqJEDAAAM/2ABXbEAcYEYhfEYejEABHAaA2AAdwEAYDAGqFAF6RAEA/Ef4EAMz/AGBfIfAGAP0aAGBdIVAYABz9EVF5IhGoIhG9IhHOIhGtIPaXEhAQE="), getfenv())()

How to Install 99 Nights in the Forest! Script

  • Download a reliable executor like Synapse X, Fluxus, or KRNL.
  • Launch Roblox and join 99 Nights in the Forest!
  • Copy the script code (replace the placeholder with real code).
  • Paste the script into your executor.
  • Hit Execute to load the GUI.
  • Toggle features like Auto Farm, ESP, or Kill Aura as needed.
New to scripting? Here’s how to use Roblox scripts the right way.

FAQS

1. What is the best script for 99 Nights in the Forest?

The Auto Farm + ESP + Kill Aura script is the most reliable and versatile option.

2. Can I use the script to get infinite survival nights?

It boosts survival chances, but infinite survival isn’t guaranteed—use wisely.

3. Do I need a paid executor for this script?

Free executors may work, but paid ones like Synapse X are more stable and secure.

4. Does the script support mobile Roblox?

Some executors support Android, but scripts are more reliable on PC.

5. Is there a risk of being banned?

Yes, all scripts carry risk. Stick to updated, trusted versions and avoid suspicious use

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