
99 Nights in the Forest Script
Introduction
99 Nights in the Forest Script is a Roblox survival-horror game where players fight waves of monsters, gather resources, and survive in the forest for as many nights as possible. The grind can get intense, which is why many players look for scripts to make survival easier.
This guide covers the best 99 Nights in the Forest script, explaining what it does, its features, benefits, and how to install it safely.
Best Free 99 Nights in the Forest! Script
Auto Farm + ESP + Kill Aura Script (Top Pick)
This 99 Nights in the Forest script automates farming, highlights enemies, and adds a kill aura to defeat threats automatically. It’s designed to help players last longer in the forest without constant grinding.
Key Features:
- Auto Farm: Collects resources like wood, food, and drops automatically.
- ESP (Enemy Highlight): Reveals monster positions with outlines.
- Kill Aura: Damages nearby enemies automatically.
- Teleport Options: Move quickly to safe spots or resource areas.
- GUI Controls: Simple interface to enable or disable features.
Benefits:
- Save hours of farming resources manually.
- Survive waves longer with auto-combat.
- Spot enemies before they attack.
- Speed up progression in building and upgrades.
Safety Considerations:
- Use a trusted, updated script executor.
- Don’t overuse Kill Aura in public lobbies—it may attract attention.
- Test on a secondary account first to reduce risk.
Script Code Placeholder:
local type = type;
local pcall = pcall;
local error = error;
local tonumber = tonumber;
local assert = assert;
local setmetatable = setmetatable;
local string_format = string.format;
local table_move = table.move;
local table_pack = table.pack;
local table_unpack = table.unpack;
local table_create = table.create;
local table_insert = table.insert;
local table_remove = table.remove;
local table_concat = table.concat;
local coroutine_create = coroutine.create;
local coroutine_yield = coroutine.yield;
local coroutine_resume = coroutine.resume;
local coroutine_close = coroutine.close;
local buffer_fromstring = buffer.fromstring;
local buffer_len = buffer.len;
local buffer_readu8 = buffer.readu8;
local buffer_readu32 = buffer.readu32;
local buffer_readstring = buffer.readstring;
local buffer_readf32 = buffer.readf32;
local buffer_readf64 = buffer.readf64;
local bit32_bor = bit32.bor;
local bit32_band = bit32.band;
local bit32_btest = bit32.btest;
local bit32_rshift = bit32.rshift;
local bit32_lshift = bit32.lshift;
local bit32_extract = bit32.extract;
local ttisnumber = function(v)
return type(v) == "number"
end;
local ttisstring = function(v)
return type(v) == "string"
end;
local ttisboolean = function(v)
return type(v) == "boolean"
end;
local ttisfunction = function(v)
return type(v) == "function"
end;
local opList = {
{
"NOP",
0,
0,
false
},
{
"BREAK",
0,
0,
false
},
{
"LOADNIL",
1,
0,
false
},
{
"LOADB",
3,
0,
false
},
{
"LOADN",
4,
0,
false
},
{
"LOADK",
4,
3,
false
},
{
"MOVE",
2,
0,
false
},
{
"GETGLOBAL",
1,
1,
true
},
{
"SETGLOBAL",
1,
1,
true
},
{
"GETUPVAL",
2,
0,
false
},
{
"SETUPVAL",
2,
0,
false
},
{
"CLOSEUPVALS",
1,
0,
false
},
{
"GETIMPORT",
4,
4,
true
},
{
"GETTABLE",
3,
0,
false
},
{
"SETTABLE",
3,
0,
false
},
{
"GETTABLEKS",
3,
1,
true
},
{
"SETTABLEKS",
3,
1,
true
},
{
"GETTABLEN",
3,
0,
false
},
{
"SETTABLEN",
3,
0,
false
},
{
"NEWCLOSURE",
4,
0,
false
},
{
"NAMECALL",
3,
1,
true
},
{
"CALL",
3,
0,
false
},
{
"RETURN",
2,
0,
false
},
{
"JUMP",
4,
0,
false
},
{
"JUMPBACK",
4,
0,
false
},
{
"JUMPIF",
4,
0,
false
},
{
"JUMPIFNOT",
4,
0,
false
},
{
"JUMPIFEQ",
4,
0,
true
},
{
"JUMPIFLE",
4,
0,
true
},
{
"JUMPIFLT",
4,
0,
true
},
{
"JUMPIFNOTEQ",
4,
0,
true
},
{
"JUMPIFNOTLE",
4,
0,
true
},
{
"JUMPIFNOTLT",
4,
0,
true
},
{
"ADD",
3,
0,
false
},
{
"SUB",
3,
0,
false
},
{
"MUL",
3,
0,
false
},
{
"DIV",
3,
0,
false
},
{
"MOD",
3,
0,
false
},
{
"POW",
3,
0,
false
},
{
"ADDK",
3,
2,
false
},
{
"SUBK",
3,
2,
false
},
{
"MULK",
3,
2,
false
},
{
"DIVK",
3,
2,
false
},
{
"MODK",
3,
2,
false
},
{
"POWK",
3,
2,
false
},
{
"AND",
3,
0,
false
},
{
"OR",
3,
0,
false
},
{
"ANDK",
3,
2,
false
},
{
"ORK",
3,
2,
false
},
{
"CONCAT",
3,
0,
false
},
{
"NOT",
2,
0,
false
},
{
"MINUS",
2,
0,
false
},
{
"LENGTH",
2,
0,
false
},
{
"NEWTABLE",
2,
0,
true
},
{
"DUPTABLE",
4,
3,
false
},
{
"SETLIST",
3,
0,
true
},
{
"FORNPREP",
4,
0,
false
},
{
"FORNLOOP",
4,
0,
false
},
{
"FORGLOOP",
4,
8,
true
},
{
"FORGPREP_INEXT",
4,
0,
false
},
{
"FASTCALL3",
3,
1,
true
},
{
"FORGPREP_NEXT",
4,
0,
false
},
{
"DEP_FORGLOOP_NEXT",
0,
0,
false
},
{
"GETVARARGS",
2,
0,
false
},
{
"DUPCLOSURE",
4,
3,
false
},
{
"PREPVARARGS",
1,
0,
false
},
{
"LOADKX",
1,
1,
true
},
{
"JUMPX",
5,
0,
false
},
{
"FASTCALL",
3,
0,
false
},
{
"COVERAGE",
5,
0,
false
},
{
"CAPTURE",
2,
0,
false
},
{
"SUBRK",
3,
7,
false
},
{
"DIVRK",
3,
7,
false
},
{
"FASTCALL1",
3,
0,
false
},
{
"FASTCALL2",
3,
0,
true
},
{
"FASTCALL2K",
3,
1,
true
},
{
"FORGPREP",
4,
0,
false
},
{
"JUMPXEQKNIL",
4,
5,
true
},
{
"JUMPXEQKB",
4,
5,
true
},
{
"JUMPXEQKN",
4,
6,
true
},
{
"JUMPXEQKS",
4,
6,
true
},
{
"IDIV",
3,
0,
false
},
{
"IDIVK",
3,
2,
false
}
}
local LUA_MULTRET = -1
local LUA_GENERALIZED_TERMINATOR = -2
local function luau_newsettings()
return {
vectorCtor = function()
error("vectorCtor was not provided")
end,
vectorSize = 4,
useNativeNamecall = false,
namecallHandler = function()
error("Native __namecall handler was not provided")
end,
extensions = {},
callHooks = {},
errorHandling = true,
generalizedIteration = true,
allowProxyErrors = false,
useImportConstants = false,
staticEnvironment = {},
decodeOp = function(op)
return op
end
}
end;
local function luau_validatesettings(luau_settings)
assert(type(luau_settings) == "table", "luau_settings should be a table")
assert(type(luau_settings.vectorCtor) == "function", "luau_settings.vectorCtor should be a function")
assert(type(luau_settings.vectorSize) == "number", "luau_settings.vectorSize should be a number")
assert(type(luau_settings.useNativeNamecall) == "boolean", "luau_settings.useNativeNamecall should be a boolean")
assert(type(luau_settings.namecallHandler) == "function", "luau_settings.namecallHandler should be a function")
assert(type(luau_settings.extensions) == "table", "luau_settings.extensions should be a table of functions")
assert(type(luau_settings.callHooks) == "table", "luau_settings.callHooks should be a table of functions")
assert(type(luau_settings.errorHandling) == "boolean", "luau_settings.errorHandling should be a boolean")
assert(type(luau_settings.generalizedIteration) == "boolean", "luau_settings.generalizedIteration should be a boolean")
assert(type(luau_settings.allowProxyErrors) == "boolean", "luau_settings.allowProxyErrors should be a boolean")
assert(type(luau_settings.staticEnvironment) == "table", "luau_settings.staticEnvironment should be a table")
assert(type(luau_settings.useImportConstants) == "boolean", "luau_settings.useImportConstants should be a boolean")
assert(type(luau_settings.decodeOp) == "function", "luau_settings.decodeOp should be a function")
end;
local function getmaxline(module, protoid)
local proto;
if (protoid == nil) then
proto = module.mainProto
else
proto = module.protoList[protoid]
end;
local size = -1
assert(proto.lineinfoenabled, "proto must have debug enabled")
for pc = 1, proto.sizecode do
local line = proto.instructionlineinfo[pc]
size = (line >= size and line) or size
end;
for i, subid in proto.protos do
local maxline = getmaxline(module, subid)
size = (maxline >= size and maxline) or size
end;
return size
end;
local function getcoverage(module, protoid, depth, callback, size)
local proto;
if protoid == nil then
proto = module.mainProto
else
proto = module.protoList[protoid]
end;
assert(proto.lineinfoenabled, "proto must have debug enabled")
local buffer = {}
for pc = 1, proto.sizecode do
local inst = proto.code[pc]
local line = proto.instructionlineinfo[pc]
if (inst.opcode ~= 69) then
continue
end;
local hits = inst.E;
if (buffer[line] or 0) > hits then
buffer[line] = buffer[line]
else
buffer[line] = hits
end
end;
callback(proto.debugname, proto.linedefined, depth, buffer, size)
for i, subid in proto.protos do
getcoverage(module, subid, depth + 1, callback, size)
end
end;
local function luau_getcoverage(module, protoid, callback)
assert(type(module) == "table", "module must be a table")
assert(type(protoid) == "number" or protoid == nil, "protoid must be a number or nil")
assert(type(callback) == "function", "callback must be a function")
getcoverage(module, protoid, 0, callback, getmaxline(module))
end;
local function resolveImportConstant(static, count, k0, k1, k2)
local res = static[k0]
if count < 2 or res == nil then
return res
end;
res = res[k1]
if count < 3 or res == nil then
return res
end;
res = res[k2]
return res
end;
local function luau_deserialize(bytecode, luau_settings)
if luau_settings == nil then
luau_settings = luau_newsettings()
else
luau_validatesettings(luau_settings)
end;
local stream;
if type(bytecode) == "string" then
stream = buffer_fromstring(bytecode)
else
stream = bytecode
end;
local cursor = 0;
local function readByte()
local byte = buffer_readu8(stream, cursor)
cursor = cursor + 1;
return byte
end;
local function readWord()
local word = buffer_readu32(stream, cursor)
cursor = cursor + 4;
return word
end;
local function readFloat()
local float = buffer_readf32(stream, cursor)
cursor = cursor + 4;
return float
end;
local function readDouble()
local double = buffer_readf64(stream, cursor)
cursor = cursor + 8;
return double
end;
local function readVarInt()
local result = 0;
for i = 0, 4 do
local value = readByte()
result = bit32_bor(result, bit32_lshift(bit32_band(value, 127), i * 7))
if not bit32_btest(value, 128) then
break
end
end;
return result
end;
local function readString()
local size = readVarInt()
if size == 0 then
return ""
else
local str = buffer_readstring(stream, cursor, size)
cursor = cursor + size;
return str
end
end;
local luauVersion = readByte()
local typesVersion = 0;
if luauVersion == 0 then
error("the provided bytecode is an error message", 0)
elseif luauVersion < 3 or luauVersion > 6 then
error("the version of the provided bytecode is unsupported", 0)
elseif luauVersion >= 4 then
typesVersion = readByte()
end;
local stringCount = readVarInt()
local stringList = table_create(stringCount)
for i = 1, stringCount do
stringList[i] = readString()
end;
local function readInstruction(codeList)
local value = luau_settings.decodeOp(readWord())
local opcode = bit32_band(value, 255)
local opinfo = opList[opcode + 1]
local opname = opinfo[1]
local opmode = opinfo[2]
local kmode = opinfo[3]
local usesAux = opinfo[4]
local inst = {
opcode = opcode;
opname = opname;
opmode = opmode;
kmode = kmode;
usesAux = usesAux
}
table_insert(codeList, inst)
if opmode == 1 then
inst.A = bit32_band(bit32_rshift(value, 8), 255)
elseif opmode == 2 then
inst.A = bit32_band(bit32_rshift(value, 8), 255)
inst.B = bit32_band(bit32_rshift(value, 16), 255)
elseif opmode == 3 then
inst.A = bit32_band(bit32_rshift(value, 8), 255)
inst.B = bit32_band(bit32_rshift(value, 16), 255)
inst.C = bit32_band(bit32_rshift(value, 24), 255)
elseif opmode == 4 then
inst.A = bit32_band(bit32_rshift(value, 8), 255)
local temp = bit32_band(bit32_rshift(value, 16), 65535)
if temp < 32768 then
inst.D = temp
else
inst.D = temp - 65536
end
elseif opmode == 5 then
local temp = bit32_band(bit32_rshift(value, 8), 16777215)
if temp < 8388608 then
inst.E = temp
else
inst.E = temp - 16777216
end
end;
if usesAux then
local aux = readWord()
inst.aux = aux;
table_insert(codeList, {
value = aux,
opname = "auxvalue"
})
end;
return usesAux
end;
local function checkkmode(inst, k)
local kmode = inst.kmode;
if kmode == 1 then
inst.K = k[inst.aux + 1]
elseif kmode == 2 then
inst.K = k[inst.C + 1]
elseif kmode == 3 then
inst.K = k[inst.D + 1]
elseif kmode == 4 then
local extend = inst.aux;
local count = bit32_rshift(extend, 30)
local id0 = bit32_band(bit32_rshift(extend, 20), 1023)
inst.K0 = k[id0 + 1]
inst.KC = count;
if count == 2 then
local id1 = bit32_band(bit32_rshift(extend, 10), 1023)
inst.K1 = k[id1 + 1]
elseif count == 3 then
local id1 = bit32_band(bit32_rshift(extend, 10), 1023)
local id2 = bit32_band(bit32_rshift(extend, 0), 1023)
inst.K1 = k[id1 + 1]
inst.K2 = k[id2 + 1]
end;
if luau_settings.useImportConstants then
inst.K = resolveImportConstant(luau_settings.staticEnvironment, count, inst.K0, inst.K1, inst.K2)
end
elseif kmode == 5 then
inst.K = bit32_extract(inst.aux, 0, 1) == 1;
inst.KN = bit32_extract(inst.aux, 31, 1) == 1
elseif kmode == 6 then
inst.K = k[bit32_extract(inst.aux, 0, 24) + 1]
inst.KN = bit32_extract(inst.aux, 31, 1) == 1
elseif kmode == 7 then
inst.K = k[inst.B + 1]
elseif kmode == 8 then
inst.K = bit32_band(inst.aux, 15)
end
end;
local function readProto(bytecodeid)
local maxstacksize = readByte()
local numparams = readByte()
local nups = readByte()
local isvararg = readByte() ~= 0;
if luauVersion >= 4 then
readByte()
local typesize = readVarInt()
cursor = cursor + typesize
end;
local sizecode = readVarInt()
local codelist = table_create(sizecode)
local skipnext = false;
for i = 1, sizecode do
if skipnext then
skipnext = false;
continue
end;
skipnext = readInstruction(codelist)
end;
local debugcodelist = table_create(sizecode)
for i = 1, sizecode do
debugcodelist[i] = codelist[i].opcode
end;
local sizek = readVarInt()
local klist = table_create(sizek)
for i = 1, sizek do
local kt = readByte()
local k;
if kt == 0 then
k = nil
elseif kt == 1 then
k = readByte() ~= 0
elseif kt == 2 then
k = readDouble()
elseif kt == 3 then
k = stringList[readVarInt()]
elseif kt == 4 then
k = readWord()
elseif kt == 5 then
local dataLength = readVarInt()
k = table_create(dataLength)
for i = 1, dataLength do
k[i] = readVarInt()
end
elseif kt == 6 then
k = readVarInt()
elseif kt == 7 then
local x, y, z, w = readFloat(), readFloat(), readFloat(), readFloat()
if luau_settings.vectorSize == 4 then
k = luau_settings.vectorCtor(x, y, z, w)
else
k = luau_settings.vectorCtor(x, y, z)
end
end;
klist[i] = k
end;
for i = 1, sizecode do
checkkmode(codelist[i], klist)
end;
local sizep = readVarInt()
local protolist = table_create(sizep)
for i = 1, sizep do
protolist[i] = readVarInt() + 1
end;
local linedefined = readVarInt()
local debugnameindex = readVarInt()
local debugname;
if debugnameindex ~= 0 then
debugname = stringList[debugnameindex]
else
debugname = "(??)"
end;
local lineinfoenabled = readByte() ~= 0;
local instructionlineinfo = nil;
if lineinfoenabled then
local linegaplog2 = readByte()
local intervals = bit32_rshift((sizecode - 1), linegaplog2) + 1;
local lineinfo = table_create(sizecode)
local abslineinfo = table_create(intervals)
local lastoffset = 0;
for j = 1, sizecode do
lastoffset = lastoffset + readByte()
lineinfo[j] = lastoffset
end;
local lastline = 0;
for j = 1, intervals do
lastline = lastline + readWord()
abslineinfo[j] = lastline % (2 ^ 32)
end;
instructionlineinfo = table_create(sizecode)
for i = 1, sizecode do
table_insert(instructionlineinfo, abslineinfo[bit32_rshift(i - 1, linegaplog2) + 1] + lineinfo[i])
end
end;
if readByte() ~= 0 then
local sizel = readVarInt()
for i = 1, sizel do
readVarInt()
readVarInt()
readVarInt()
readByte()
end;
local sizeupvalues = readVarInt()
for i = 1, sizeupvalues do
readVarInt()
end
end;
return {
maxstacksize = maxstacksize;
numparams = numparams;
nups = nups;
isvararg = isvararg;
linedefined = linedefined;
debugname = debugname;
sizecode = sizecode;
code = codelist;
debugcode = debugcodelist;
sizek = sizek;
k = klist;
sizep = sizep;
protos = protolist;
lineinfoenabled = lineinfoenabled;
instructionlineinfo = instructionlineinfo;
bytecodeid = bytecodeid
}
end;
if typesVersion == 3 then
local index = readByte()
while index ~= 0 do
readVarInt()
index = readByte()
end
end;
local protoCount = readVarInt()
local protoList = table_create(protoCount)
for i = 1, protoCount do
protoList[i] = readProto(i - 1)
end;
local mainProto = protoList[readVarInt() + 1]
assert(cursor == buffer_len(stream), "deserializer cursor position mismatch")
mainProto.debugname = "(main)"
return {
stringList = stringList;
protoList = protoList;
mainProto = mainProto;
typesVersion = typesVersion
}
end;
local function luau_load(module, env, luau_settings)
if luau_settings == nil then
luau_settings = luau_newsettings()
else
luau_validatesettings(luau_settings)
end;
if type(module) ~= "table" then
module = luau_deserialize(module, luau_settings)
end;
local protolist = module.protoList;
local mainProto = module.mainProto;
local breakHook = luau_settings.callHooks.breakHook;
local stepHook = luau_settings.callHooks.stepHook;
local interruptHook = luau_settings.callHooks.interruptHook;
local panicHook = luau_settings.callHooks.panicHook;
local alive = true;
local function luau_close()
alive = false
end;
local function luau_wrapclosure(module, proto, upvals)
local function luau_execute(...)
local debugging, stack, protos, code, varargs;
if luau_settings.errorHandling then
debugging, stack, protos, code, varargs = ...
else
local passed = table_pack(...)
stack = table_create(proto.maxstacksize)
varargs = {
len = 0,
list = {}
}
table_move(passed, 1, proto.numparams, 0, stack)
if proto.numparams < passed.n then
local start = proto.numparams + 1;
local len = passed.n - proto.numparams;
varargs.len = len;
table_move(passed, start, start + len - 1, 1, varargs.list)
end;
passed = nil;
debugging = {
pc = 0,
name = "NONE"
}
protos = proto.protos;
code = proto.code
end;
local top, pc, open_upvalues, generalized_iterators = -1, 1, setmetatable({}, {
__mode = "vs"
}), setmetatable({}, {
__mode = "ks"
})
local constants = proto.k;
local debugopcodes = proto.debugcode;
local extensions = luau_settings.extensions;
local handlingBreak = false;
local inst, op;
while alive do
if not handlingBreak then
inst = code[pc]
op = inst.opcode
end;
handlingBreak = false;
debugging.pc = pc;
debugging.top = top;
debugging.name = inst.opname;
pc = pc + 1;
if stepHook then
stepHook(stack, debugging, proto, module, upvals)
end;
if op == 0 then
elseif op == 1 then
if breakHook then
local results = table.pack(breakHook(stack, debugging, proto, module, upvals))
if results[1] then
return table_unpack(results, 2, #results)
end
end;
pc = pc - 1;
op = debugopcodes[pc]
handlingBreak = true
elseif op == 2 then
stack[inst.A] = nil
elseif op == 3 then
stack[inst.A] = inst.B == 1;
pc = pc + inst.C
elseif op == 4 then
stack[inst.A] = inst.D
elseif op == 5 then
stack[inst.A] = inst.K
elseif op == 6 then
stack[inst.A] = stack[inst.B]
elseif op == 7 then
local kv = inst.K;
stack[inst.A] = extensions[kv] or env[kv]
pc = pc + 1
elseif op == 8 then
local kv = inst.K;
env[kv] = stack[inst.A]
pc = pc + 1
elseif op == 9 then
local uv = upvals[inst.B + 1]
stack[inst.A] = uv.store[uv.index]
elseif op == 10 then
local uv = upvals[inst.B + 1]
uv.store[uv.index] = stack[inst.A]
elseif op == 11 then
for i, uv in open_upvalues do
if uv.index >= inst.A then
uv.value = uv.store[uv.index]
uv.store = uv;
uv.index = "value"
open_upvalues[i] = nil
end
end
elseif op == 12 then
if luau_settings.useImportConstants then
stack[inst.A] = inst.K
else
local count = inst.KC;
local k0 = inst.K0;
local import = extensions[k0] or env[k0]
if count == 1 then
stack[inst.A] = import
elseif count == 2 then
stack[inst.A] = import[inst.K1]
elseif count == 3 then
stack[inst.A] = import[inst.K1][inst.K2]
end
end;
pc = pc + 1
elseif op == 13 then
stack[inst.A] = stack[inst.B][stack[inst.C]]
elseif op == 14 then
stack[inst.B][stack[inst.C]] = stack[inst.A]
elseif op == 15 then
local index = inst.K;
stack[inst.A] = stack[inst.B][index]
pc = pc + 1
elseif op == 16 then
local index = inst.K;
stack[inst.B][index] = stack[inst.A]
pc = pc + 1
elseif op == 17 then
stack[inst.A] = stack[inst.B][inst.C + 1]
elseif op == 18 then
stack[inst.B][inst.C + 1] = stack[inst.A]
elseif op == 19 then
local newPrototype = protolist[protos[inst.D + 1]]
local nups = newPrototype.nups;
local upvalues = table_create(nups)
stack[inst.A] = luau_wrapclosure(module, newPrototype, upvalues)
for i = 1, nups do
local pseudo = code[pc]
pc = pc + 1;
local type = pseudo.A;
if type == 0 then
local upvalue = {
value = stack[pseudo.B],
index = "value"
}
upvalue.store = upvalue;
upvalues[i] = upvalue
elseif type == 1 then
local index = pseudo.B;
local prev = open_upvalues[index]
if prev == nil then
prev = {
index = index,
store = stack
}
open_upvalues[index] = prev
end;
upvalues[i] = prev
elseif type == 2 then
upvalues[i] = upvals[pseudo.B + 1]
end
end
elseif op == 20 then
local A = inst.A;
local B = inst.B;
local kv = inst.K;
local sb = stack[B]
stack[A + 1] = sb;
pc = pc + 1;
local useFallback = true;
local useNativeHandler = luau_settings.useNativeNamecall;
if useNativeHandler then
local nativeNamecall = luau_settings.namecallHandler;
local callInst = code[pc]
local callOp = callInst.opcode;
local callA, callB, callC = callInst.A, callInst.B, callInst.C;
if stepHook then
stepHook(stack, debugging, proto, module, upvals)
end;
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
local params;
if callB == 0 then
params = top - callA
else
params = callB - 1
end;
local ret_list = table_pack(nativeNamecall(kv, table_unpack(stack, callA + 1, callA + params)))
if ret_list[1] == true then
useFallback = false;
pc = pc + 1;
inst = callInst;
op = callOp;
debugging.pc = pc;
debugging.name = inst.opname;
table_remove(ret_list, 1)
local ret_num = ret_list.n - 1;
if callC == 0 then
top = callA + ret_num - 1
else
ret_num = callC - 1
end;
table_move(ret_list, 1, ret_num, callA, stack)
end
end;
if useFallback then
stack[A] = sb[kv]
end
elseif op == 21 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
local A, B, C = inst.A, inst.B, inst.C;
local params;
if B == 0 then
params = top - A
else
params = B - 1
end;
local func = stack[A]
local ret_list = table_pack(func(table_unpack(stack, A + 1, A + params)))
local ret_num = ret_list.n;
if C == 0 then
top = A + ret_num - 1
else
ret_num = C - 1
end;
table_move(ret_list, 1, ret_num, A, stack)
elseif op == 22 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
local A = inst.A;
local B = inst.B;
local b = B - 1;
local nresults;
if b == LUA_MULTRET then
nresults = top - A + 1
else
nresults = B - 1
end;
return table_unpack(stack, A, A + nresults - 1)
elseif op == 23 then
pc = pc + inst.D
elseif op == 24 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
pc = pc + inst.D
elseif op == 25 then
if stack[inst.A] then
pc = pc + inst.D
end
elseif op == 26 then
if not stack[inst.A] then
pc = pc + inst.D
end
elseif op == 27 then
if stack[inst.A] == stack[inst.aux] then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 28 then
if stack[inst.A] <= stack[inst.aux] then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 29 then
if stack[inst.A] < stack[inst.aux] then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 30 then
if stack[inst.A] == stack[inst.aux] then
pc = pc + 1
else
pc = pc + inst.D
end
elseif op == 31 then
if stack[inst.A] <= stack[inst.aux] then
pc = pc + 1
else
pc = pc + inst.D
end
elseif op == 32 then
if stack[inst.A] < stack[inst.aux] then
pc = pc + 1
else
pc = pc + inst.D
end
elseif op == 33 then
stack[inst.A] = stack[inst.B] + stack[inst.C]
elseif op == 34 then
stack[inst.A] = stack[inst.B] - stack[inst.C]
elseif op == 35 then
stack[inst.A] = stack[inst.B] * stack[inst.C]
elseif op == 36 then
stack[inst.A] = stack[inst.B] / stack[inst.C]
elseif op == 37 then
stack[inst.A] = stack[inst.B] % stack[inst.C]
elseif op == 38 then
stack[inst.A] = stack[inst.B] ^ stack[inst.C]
elseif op == 39 then
stack[inst.A] = stack[inst.B] + inst.K
elseif op == 40 then
stack[inst.A] = stack[inst.B] - inst.K
elseif op == 41 then
stack[inst.A] = stack[inst.B] * inst.K
elseif op == 42 then
stack[inst.A] = stack[inst.B] / inst.K
elseif op == 43 then
stack[inst.A] = stack[inst.B] % inst.K
elseif op == 44 then
stack[inst.A] = stack[inst.B] ^ inst.K
elseif op == 45 then
local value = stack[inst.B]
if value then
stack[inst.A] = stack[inst.C] or false
else
stack[inst.A] = value
end
elseif op == 46 then
local value = stack[inst.B]
if value then
stack[inst.A] = value
else
stack[inst.A] = stack[inst.C] or false
end
elseif op == 47 then
local value = stack[inst.B]
if value then
stack[inst.A] = inst.K or false
else
stack[inst.A] = value
end
elseif op == 48 then
local value = stack[inst.B]
if value then
stack[inst.A] = value
else
stack[inst.A] = inst.K or false
end
elseif op == 49 then
local B, C = inst.B, inst.C;
local success, s = pcall(table_concat, stack, "", B, C)
if not success then
s = stack[B]
for i = B + 1, C do
s = s .. stack[i]
end
end;
stack[inst.A] = s
elseif op == 50 then
stack[inst.A] = not stack[inst.B]
elseif op == 51 then
stack[inst.A] = -stack[inst.B]
elseif op == 52 then
stack[inst.A] = #stack[inst.B]
elseif op == 53 then
stack[inst.A] = table_create(inst.aux)
pc = pc + 1
elseif op == 54 then
local template = inst.K;
local serialized = {}
for _, id in template do
serialized[constants[id + 1]] = nil
end;
stack[inst.A] = serialized
elseif op == 55 then
local A = inst.A;
local B = inst.B;
local c = inst.C - 1;
if c == LUA_MULTRET then
c = top - B + 1
end;
table_move(stack, B, B + c - 1, inst.aux, stack[A])
pc = pc + 1
elseif op == 56 then
local A = inst.A;
local limit = stack[A]
if not ttisnumber(limit) then
local number = tonumber(limit)
if number == nil then
error("invalid 'for' limit (number expected)")
end;
stack[A] = number;
limit = number
end;
local step = stack[A + 1]
if not ttisnumber(step) then
local number = tonumber(step)
if number == nil then
error("invalid 'for' step (number expected)")
end;
stack[A + 1] = number;
step = number
end;
local index = stack[A + 2]
if not ttisnumber(index) then
local number = tonumber(index)
if number == nil then
error("invalid 'for' index (number expected)")
end;
stack[A + 2] = number;
index = number
end;
if step > 0 then
if not(index <= limit) then
pc = pc + inst.D
end
else
if not(limit <= index) then
pc = pc + inst.D
end
end
elseif op == 57 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
local A = inst.A;
local limit = stack[A]
local step = stack[A + 1]
local index = stack[A + 2] + step;
stack[A + 2] = index;
if step > 0 then
if index <= limit then
pc = pc + inst.D
end
else
if limit <= index then
pc = pc + inst.D
end
end
elseif op == 58 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
local A = inst.A;
local res = inst.K;
top = A + 6;
local it = stack[A]
if (luau_settings.generalizedIteration == false) or ttisfunction(it) then
local vals = {
it(stack[A + 1], stack[A + 2])
}
table_move(vals, 1, res, A + 3, stack)
if stack[A + 3] ~= nil then
stack[A + 2] = stack[A + 3]
pc = pc + inst.D
else
pc = pc + 1
end
else
local ok, vals = coroutine_resume(generalized_iterators[inst], it, stack[A + 1], stack[A + 2])
if not ok then
error(vals)
end;
if vals == LUA_GENERALIZED_TERMINATOR then
generalized_iterators[inst] = nil;
pc = pc + 1
else
table_move(vals, 1, res, A + 3, stack)
stack[A + 2] = stack[A + 3]
pc = pc + inst.D
end
end
elseif op == 59 then
if not ttisfunction(stack[inst.A]) then
error(string_format("attempt to iterate over a %s value", type(stack[inst.A])))
end;
pc = pc + inst.D
elseif op == 60 then
pc = pc + 1
elseif op == 61 then
if not ttisfunction(stack[inst.A]) then
error(string_format("attempt to iterate over a %s value", type(stack[inst.A])))
end;
pc = pc + inst.D
elseif op == 63 then
local A = inst.A;
local b = inst.B - 1;
if b == LUA_MULTRET then
b = varargs.len;
top = A + b - 1
end;
table_move(varargs.list, 1, b, A, stack)
elseif op == 64 then
local newPrototype = protolist[inst.K + 1]
local nups = newPrototype.nups;
local upvalues = table_create(nups)
stack[inst.A] = luau_wrapclosure(module, newPrototype, upvalues)
for i = 1, nups do
local pseudo = code[pc]
pc = pc + 1;
local type = pseudo.A;
if type == 0 then
local upvalue = {
value = stack[pseudo.B],
index = "value"
}
upvalue.store = upvalue;
upvalues[i] = upvalue
elseif type == 2 then
upvalues[i] = upvals[pseudo.B + 1]
end
end
elseif op == 65 then
elseif op == 66 then
local kv = inst.K;
stack[inst.A] = kv;
pc = pc + 1
elseif op == 67 then
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end;
pc = pc + inst.E
elseif op == 68 then
elseif op == 69 then
inst.E = inst.E + 1
elseif op == 70 then
error("encountered unhandled CAPTURE")
elseif op == 71 then
stack[inst.A] = inst.K - stack[inst.C]
elseif op == 72 then
stack[inst.A] = inst.K / stack[inst.C]
elseif op == 73 then
elseif op == 74 then
pc = pc + 1
elseif op == 75 then
pc = pc + 1
elseif op == 76 then
local iterator = stack[inst.A]
if luau_settings.generalizedIteration and not ttisfunction(iterator) then
local loopInstruction = code[pc + inst.D]
if generalized_iterators[loopInstruction] == nil then
local function gen_iterator(...)
for r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16, r17, r18, r19, r20, r21, r22, r23, r24, r25, r26, r27, r28, r29, r30, r31, r32, r33, r34, r35, r36, r37, r38, r39, r40, r41, r42, r43, r44, r45, r46, r47, r48, r49, r50, r51, r52, r53, r54, r55, r56, r57, r58, r59, r60, r61, r62, r63, r64, r65, r66, r67, r68, r69, r70, r71, r72, r73, r74, r75, r76, r77, r78, r79, r80, r81, r82, r83, r84, r85, r86, r87, r88, r89, r90, r91, r92, r93, r94, r95, r96, r97, r98, r99, r100, r101, r102, r103, r104, r105, r106, r107, r108, r109, r110, r111, r112, r113, r114, r115, r116, r117, r118, r119, r120, r121, r122, r123, r124, r125, r126, r127, r128, r129, r130, r131, r132, r133, r134, r135, r136, r137, r138, r139, r140, r141, r142, r143, r144, r145, r146, r147, r148, r149, r150, r151, r152, r153, r154, r155, r156, r157, r158, r159, r160, r161, r162, r163, r164, r165, r166, r167, r168, r169, r170, r171, r172, r173, r174, r175, r176, r177, r178, r179, r180, r181, r182, r183, r184, r185, r186, r187, r188, r189, r190, r191, r192, r193, r194, r195, r196, r197, r198, r199, r200 in ... do
coroutine_yield({r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17,r18,r19,r20,r21,r22,r23,r24,r25,r26,r27,r28,r29,r30,r31,r32,r33,r34,r35,r36,r37,r38,r39,r40,r41,r42,r43,r44,r45,r46,r47,r48,r49,r50,r51,r52,r53,r54,r55,r56,r57,r58,r59,r60,r61,r62,r63,r64,r65,r66,r67,r68,r69,r70,r71,r72,r73,r74,r75,r76,r77,r78,r79,r80,r81,r82,r83,r84,r85,r86,r87,r88,r89,r90,r91,r92,r93,r94,r95,r96,r97,r98,r99,r100,r101,r102,r103,r104,r105,r106,r107,r108,r109,r110,r111,r112,r113,r114,r115,r116,r117,r118,r119,r120,r121,r122,r123,r124,r125,r126,r127,r128,r129,r130,r131,r132,r133,r134,r135,r136,r137,r138,r139,r140,r141,r142,r143,r144,r145,r146,r147,r148,r149,r150,r151,r152,r153,r154,r155,r156,r157,r158,r159,r160,r161,r162,r163,r164,r165,r166,r167,r168,r169,r170,r171,r172,r173,r174,r175,r176,r177,r178,r179,r180,r181,r182,r183,r184,r185,r186,r187,r188,r189,r190,r191,r192,r193,r194,r195,r196,r197,r198,r199,r200})
end;
coroutine_yield(LUA_GENERALIZED_TERMINATOR)
end;
generalized_iterators[loopInstruction] = coroutine_create(gen_iterator)
end
end;
pc = pc + inst.D
elseif op == 77 then
local kn = inst.KN;
if (stack[inst.A] == nil) ~= kn then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 78 then
local kv = inst.K;
local kn = inst.KN;
local ra = stack[inst.A]
if (ttisboolean(ra) and (ra == kv)) ~= kn then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 79 then
local kv = inst.K;
local kn = inst.KN;
local ra = stack[inst.A]
if (ra == kv) ~= kn then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 80 then
local kv = inst.K;
local kn = inst.KN;
local ra = stack[inst.A]
if (ra == kv) ~= kn then
pc = pc + inst.D
else
pc = pc + 1
end
elseif op == 81 then
stack[inst.A] = math.floor(stack[inst.B] / stack[inst.C])
elseif op == 82 then
stack[inst.A] = math.floor(stack[inst.B] / inst.K)
else
error("Unsupported Opcode: " .. inst.opname .. " op: " .. op)
end
end;
for i, uv in open_upvalues do
uv.value = uv.store[uv.index]
uv.store = uv;
uv.index = "value"
open_upvalues[i] = nil
end;
for i, iter in generalized_iterators do
coroutine_close(iter)
generalized_iterators[i] = nil
end;
return
end;
local function wrapped(...)
local passed = table_pack(...)
local stack = table_create(proto.maxstacksize)
local varargs = {
len = 0,
list = {}
}
table_move(passed, 1, proto.numparams, 0, stack)
if proto.numparams < passed.n then
local start = proto.numparams + 1;
local len = passed.n - proto.numparams;
varargs.len = len;
table_move(passed, start, start + len - 1, 1, varargs.list)
end;
passed = nil;
local debugging = {
pc = 0,
name = "NONE"
}
local result;
if luau_settings.errorHandling then
result = table_pack(pcall(luau_execute, debugging, stack, proto.protos, proto.code, varargs))
else
result = table_pack(true, luau_execute(debugging, stack, proto.protos, proto.code, varargs))
end;
if result[1] then
return table_unpack(result, 2, result.n)
else
local message = result[2]
if panicHook then
panicHook(message, stack, debugging, proto, module, upvals)
end;
if ttisstring(message) == false then
if luau_settings.allowProxyErrors then
error(message)
else
message = type(message)
end
end;
if proto.lineinfoenabled then
return error(string_format("Fiu VM Error { Name: %s Line: %s PC: %s Opcode: %s }: %s", proto.debugname, proto.instructionlineinfo[debugging.pc], debugging.pc, debugging.name, message), 0)
else
return error(string_format("Fiu VM Error { Name: %s PC: %s Opcode: %s }: %s", proto.debugname, debugging.pc, debugging.name, message), 0)
end
end
end;
if luau_settings.errorHandling then
return wrapped
else
return luau_execute
end
end;
return luau_wrapclosure(module, mainProto), luau_close
end;
local function fromBase64(data)
local b = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
local output = {}
local map = {}
for i = 1, #b do
map[b:sub(i, i)] = i - 1
end;
map["="] = 0;
local i = 1;
local len = #data;
while i <= len do
local c1 = map[data:sub(i, i)]
local c2 = map[data:sub(i + 1, i + 1)]
local c3 = map[data:sub(i + 2, i + 2)]
local c4 = map[data:sub(i + 3, i + 3)]
if c1 == nil or c2 == nil then
break
end;
local b1 = bit32.bor(bit32.lshift(c1, 2), bit32.rshift(c2, 4))
output[#output + 1] = string.char(b1)
if data:sub(i + 2, i + 2) ~= "=" then
local b2 = bit32.bor(bit32.lshift(bit32.band(c2, 15), 4), bit32.rshift(c3, 2))
output[#output + 1] = string.char(b2)
end;
if data:sub(i + 3, i + 3) ~= "=" then
local b3 = bit32.bor(bit32.lshift(bit32.band(c3, 3), 6), c4)
output[#output + 1] = string.char(b3)
end;
i = i + 4
end;
return table.concat(output)
end;
local LZW_CODE_SIZE = 12;
local LZW_MAX_CODE = (2 ^ LZW_CODE_SIZE) - 1;
local LZW_CLEAR_CODE = 256;
local LZW_EOF_CODE = 257;
local function createBitReader(data)
local reader = {}
local byteIndex = 1;
local bitPos = 0;
local len = #data;
function reader.read(bits)
local code = 0;
for i = 0, bits - 1 do
if byteIndex > len then
return nil
end;
local byte = data:byte(byteIndex)
local bit = bit32.extract(byte, bitPos)
if bit == 1 then
code = bit32.bor(code, bit32.lshift(1, i))
end;
bitPos = bitPos + 1;
if bitPos == 8 then
byteIndex = byteIndex + 1;
bitPos = 0
end
end;
return code
end;
return reader
end;
local function lzwDecompress(input)
local dict = {}
local dictSize = 258;
for i = 0, 255 do
dict[i] = string.char(i)
end;
local reader = createBitReader(input)
local result = {}
local code = reader.read(LZW_CODE_SIZE)
if code == nil or code ~= LZW_CLEAR_CODE then
error("LZWDECODE Error: Malformed stream start or missing clear code.")
end;
local oldCode = reader.read(LZW_CODE_SIZE)
if oldCode == nil or oldCode == LZW_EOF_CODE then
return ""
end;
result[#result + 1] = dict[oldCode]
local oldString = dict[oldCode]
while true do
local newCode = reader.read(LZW_CODE_SIZE)
if newCode == nil or newCode == LZW_EOF_CODE then
break
end;
if newCode == LZW_CLEAR_CODE then
dict = {}
dictSize = 258;
for i = 0, 255 do
dict[i] = string.char(i)
end;
oldCode = reader.read(LZW_CODE_SIZE)
if oldCode == nil or oldCode == LZW_EOF_CODE then
break
end;
oldString = dict[oldCode]
result[#result + 1] = oldString;
continue
end;
local newString;
if dict[newCode] then
newString = dict[newCode]
elseif newCode == dictSize then
newString = oldString .. oldString:sub(1, 1)
else
error("LZWDECODE Error: Invalid code " .. tostring(newCode) .. ". Input likely corrupted (KwKwK-prone).")
end;
result[#result + 1] = newString;
if dictSize <= LZW_MAX_CODE then
dict[dictSize] = oldString .. newString:sub(1, 1)
dictSize = dictSize + 1
end;
oldCode = newCode;
oldString = newString
end;
return table.concat(result)
end;
function LZW_Base64_Decode(str)
if type(str) ~= "string" then
error("Input must be a string.")
end;
if #str == 0 then
return ""
end;
local fromB64 = fromBase64(str)
return lzwDecompress(fromB64)
end;
return luau_load(LZW_Base64_Decode("AGEAA3AABHAGYdAGZSABTRAGcrAGZUAHcMAGYTAGZTAFZSAHdpAGFKEAR/AQFoERGlEGBwAFEpEHFzEHC8AEbzAGYcAGJBEGJiEHBlAFc3ARSUAGIzAFaXAGbtASUCAHb9AGcEAHP/EGZFAHY0AUdSAHY4AGYVATRpAGbpAGc4AGZUAGABAACgAAWcEVRhAEXAEABCAAASAWAIAVBBAAZYEDAAAEAMAAA1AWYQEEBVAAAgAAFDAAA2ABAxAWFaAXAsAAByAXXEEXCUAAeHEAB8AXfnEAAyAAD2AABxADBRAWD1AABmAOBhAWmHEAADAQZZEXAwAPCOAXA1AAAQAXhNEWdXEXosEYXPEXjyEYq2EYiEEBigEbAFABjgEZkkEZloEZmsEZBpAAnzEYeKEXpGEaqKEaYcEadpEce9EXsQEYtPEctpEYi0Edu9EbkTEZlcEVl5EZm8EVmLEVoCEdy1EdqJEDAAAM/2ABXbEAcYEYhfEYejEABHAaA2AAdwEAYDAGqFAF6RAEA/Ef4EAMz/AGBfIfAGAP0aAGBdIVAYABz9EVF5IhGoIhG9IhHOIhGtIPaXEhAQE="), getfenv())()
How to Install 99 Nights in the Forest! Script
- Download a reliable executor like Synapse X, Fluxus, or KRNL.
- Launch Roblox and join 99 Nights in the Forest!
- Copy the script code (replace the placeholder with real code).
- Paste the script into your executor.
- Hit Execute to load the GUI.
- Toggle features like Auto Farm, ESP, or Kill Aura as needed.
New to scripting? Here’s how to use Roblox scripts the right way.
FAQS
1. What is the best script for 99 Nights in the Forest?
The Auto Farm + ESP + Kill Aura script is the most reliable and versatile option.
2. Can I use the script to get infinite survival nights?
It boosts survival chances, but infinite survival isn’t guaranteed—use wisely.
3. Do I need a paid executor for this script?
Free executors may work, but paid ones like Synapse X are more stable and secure.
4. Does the script support mobile Roblox?
Some executors support Android, but scripts are more reliable on PC.
5. Is there a risk of being banned?
Yes, all scripts carry risk. Stick to updated, trusted versions and avoid suspicious use